Postmortem
I had a lot of fun working on this game jam. I was able to pull together some of what I already knew and build upon it. Using the landscape editor saved (maybe) me a lot of time in creating a non-boring environment for the player. I originally was going to do a labyrinth, but instead decided to use the landscape tools and create a living space. The downside of that was I had a lot, a LOT, of negative space that I didn't have the time to fill and beautify. It started out rocky. Due to my work schedule, I was unable to truly start diving in until Monday evening. Tuesday through Thursday, I spent all the time that I had outside of classes and other assignments working on my game. The part of 'making a game' that I need the most help with is the blueprint and coding part. I am not good at coding, it doesn't make a lot of sense to me, and the blueprints make just a little more sense, but not by a lot. Past that, it would be making enjoyable environments and an engaging player experience through the gameplay.
Files
Get Depths of Heaven
Depths of Heaven
Collect the Books of Light and Dark
Status | Released |
Author | Ian Weaver |
Genre | Platformer |
More posts
- ImprovementsSep 13, 2022
- Planned ImprovementsSep 08, 2022
- DevelopmentSep 01, 2022
- Inspiration and PlanningAug 31, 2022
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