Postmortem


I had a lot of fun working on this game jam. I was able to pull together some of what I already knew and build upon it. Using the landscape editor saved (maybe) me a lot of time in creating a non-boring environment for the player. I originally was going to do a labyrinth, but instead decided to use the landscape tools and create a living space. The downside of that was I had a lot, a LOT, of negative space that I didn't have the time to fill and beautify. It started out rocky. Due to my work schedule, I was unable to truly start diving in until Monday evening. Tuesday through Thursday, I spent all the time that I had outside of classes and other assignments working on my game. The part of 'making a game' that I need the most help with is the blueprint and coding part. I am not good at coding, it doesn't make a lot of sense to me, and the blueprints make just a little more sense, but not by a lot. Past that, it would be making enjoyable environments and an engaging player experience through the gameplay. 

Files

DepthsOfHeaven.zip 607 MB
Sep 01, 2022

Get Depths of Heaven

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