Modeled/Textured


Over the last two weeks I have 3d modeled and textured my Frank Lloyd Wright house. My modeled all of my furniture in Maya and imported each model's FBX into UE5. I then blocked out my floorplan with my 3d models to make sure that they fit inside the scene and the scene is navigable. I jumped back into Maya to further refine the furniture models, and to cut them up into pieces that would be textured differently, such as the stove's handle and burners, the kitchen sink, and countertops. 

I used Quixel Bridge and the Megascans Library for most of my texture. For the furniture I could not find a matching texture from the Megascans Library, I made a basic texture, used for the bedroom mattresses and some chairs. 

Attached is a walkthrough video of my modeled and textured house.

Get Frank Lloyd Wright House

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