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Devlog
Submission to 2022 Epic MegaJam
Depths of Heaven
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Devlog
Improvements
September 13, 2022
by
Ian Weaver
I spent my time researching how to make a main menu system as I have never made one before. I watched and followed along with a couple videos trying out different types of ways to blueprint a menu bef...
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Planned Improvements
September 08, 2022
by
Ian Weaver
After taking a bit of a break from my game, I have come up with a few things that I wish were present in the final build for the Jam that I plan on adding on to the current build. One major thing that...
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Postmortem
September 05, 2022
by
Ian Weaver
I had a lot of fun working on this game jam. I was able to pull together some of what I already knew and build upon it. Using the landscape editor saved (maybe) me a lot of time in creating a non-bori...
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Development
September 01, 2022
by
Ian Weaver
I started out by creating a top-down map of Heaven and Hell in Photoshop. From there, I set up a 3x3 landscape and started to model out the areas the player would walk. Next, I used the Mega Scans lib...
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Inspiration and Planning
August 31, 2022
by
Ian Weaver
#Dev Log
When I first saw that the theme for the Jam was "As Above, So Below" I immediately thought of Heaven and Hell, and that is what a set my game's landscape on. It reminded me of a level from Titanfall I...
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